Here’s my Mass Effect Miranda wallpaper. This is the widescreen version 1920 x 1200
This is the non widescreen version 1024 x 768 pixels.
I think this is finished now. This is Miranda on Illium. Miranda is a character from the Mass Effect series of games. The background scene is from a balcony overlooking a city on Illium, a planet that features in Mass Effect 2. Facial reference from images of actress Yvonne Strahovski were used. Yvonne is the actress who played the voice of Miranda and the character is also modelled on her likeness in the games.
I started off with a pencil drawing of the character. Once scanned onto the computer I painted in the rest. When playing Mass Effect 2 there are many WOW moments when you take in the scenery. For me walking around the city on this planet I would spend a lot of time looking over the balconies onto the cityscape below. Bioware did a really good job on the visuals here! The reason I have done this painting is in appreciation of Mass Effect, the artists behind it and the beautiful Yvonne Strahovski. I couldn’t really go wrong making this one look pretty 😛
I’m creating a larger wallpaper version for people to download to use as their desktop background this weekend 😀
I’ve just finished playing Mass Effect 2 on the Xbox 360 plus nearly all the extra downloadable content http://masseffect.bioware.com/.
The attention to detail in characters and environments is truly stunning. Definitely worth a replay or 2 making different decisions next time round.
For those that do not know Mass Effect 2 is a sci-fi adventure/rpg/action game where you play the role of commander Shepard and lead a team to stop the reapers from destroying civilisation as we know it. The journey takes you across the galaxy and every decision you make can have lasting consequences for yourself, your team and the fate of mankind.
The first Mass Effect game was the reason I bought an Xbox 360.
Having played, and thoroughly enjoyed, Knights Of The Old Republic on PC also created by Bioware.
I love the way Bioware create characters you actually get attached to and care about. It sounds weird to say that about a video game character but that’s how good they are at creating new worlds, with characters and storylines better than most Hollywood movies.
I imported my commander Shepard from the original game into Mass Effect 2. This meant that decisions I made in the first game carried through to the second which was a nice touch as throughout the game you bump into people you have either helped or upset from the first game.
There is a strong cast of voice actors in this game including Martin Sheen as the illusive man.
I thought throughout the game that Miranda looked really familiar and when I looked into to the character I discovered she was played by Yvonne Strahovski AKA Sarah Walker from TV series Chuck.
I’m a big fan of Chuck, Adam Baldwin (John Casey) also stars in Chuck and lends his voice to the character Kal’reegar. Other voices include Carrie Anne Moss, Seth Green, Lance Henriksen… the list goes on 🙂
The game itself is visually stunning, from the futuristic neon lit cityscapes of Illium to the desolate final resting place of the original Normandy ship, every inch of every planet is beautifully formed. Hats off to all the artists involved, it must have been fantastic to work on such a project! If you ever need a sci-fi artist I will drop everything to be a part of your team:D.
As well as playing through the storyline of the game I like to have a wander around everywhere. Walking into a nightclub is great and you can even boogie on the dancefloor. It reminded me of the original Deus Ex in Chinatown where I liked to go through the nightclub with a flamethrower and scorch the occupants.
This is not an option in Mass Effect as you cannot draw your weapons whenever you like. (I’m not a psychopath by the way but I did do a trading card for FFG called psychopath).
Here are some more screenshots. Have a drink and a lapdance at the Afterlife club.
I really enjoyed Mass Effect 1 & 2 and recommend them to all sci-fi gaming fans out there. I completed the game with all my characters surviving the suicide mission. I decided not to destroy the reapers base at the end of the game, I kept it for research to defend against the reapers in Mass Effect 3. Let’s hope the illusive man doesn’t use it for his own benefit!